﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TwlNS
{
    public class SinkNode :Node
    {
        
		public SinkNode() {
			_HopCount = 0;
			_unlimitedChildren = true;
			//_Sinked = true;
            _Energy = Int32.MaxValue;
            ReceivedMsg = false;
		}
        public override void Initialization()
        {
            
        }

        public override void Pulse()
        {
            
        }
    }
}
